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AI Insights · Timothy · October 2021

Top 5 Basketball Games on Android in Finland Q3 2021

In Q3 2021, the top basketball games on Android in Finland showed varying trends in weekly downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Basketball Games on Android in Finland Q3 2021

The third quarter of 2021 saw intriguing performance trends for the top basketball games on Android in Finland. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.

Basketball Arena: Online Game from Masomo Gaming had a mixed quarter. Weekly revenue peaked at $72 in mid-August but saw a gradual decline, ending the quarter at $22. Weekly downloads were highest in mid-August at 414 but dropped significantly to 163 by the end of September. Active users followed a similar pattern, starting strong at 951 and peaking at 1181 in mid-August before declining to 677 by the end of the quarter.

Jump Dunk 3D by VOODOO experienced fluctuations in performance. Weekly downloads reached a high of 558 in late July but declined to 95 by the end of September. Active users saw a notable increase to 1305 in late July, but this number fell to 531 by the end of the quarter. Revenue remained minimal, peaking at $3 on a few occasions.

Block'em All from Rollic Games showed a strong start with 618 downloads in early August, but this number dwindled to 105 by the end of September. Active users followed a similar trend, peaking at 832 in mid-August and decreasing to 232 by the end of the quarter. Revenue data was not reported for this game.

Wet Hoops, also by VOODOO, had an impressive start with 1070 downloads in early August but saw a sharp decline to just 7 by the end of September. Active users peaked at 1033 in mid-August and dropped to 89 by the end of the quarter. Similar to Block'em All, Wet Hoops did not report any revenue.

Finally, Basketball Stars: Multiplayer by Miniclip.com exhibited stable performance. Weekly downloads saw a steady rise, peaking at 207 in early August and ending the quarter at 193. Active users maintained a consistent level, starting at 433 and peaking at 634 in mid-August, before ending the quarter at 611. Revenue showed minor fluctuations, peaking at $25 in late July and ending the quarter at $4.

These trends provide valuable insights into the performance of basketball games on Android in Finland for Q3 2021. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021